> Development branch documentation — commit c5a119d39ba4c149dc90ed5711c4e76759080b41
> Package versions: @zenfg/webgpu 0.2.0, @zenfg/snapshot 0.1.1, @zenfg/inspector 0.2.0, zenfg 0.2.0, zenfg-snapshot 0.1.1
> Source: https://github.com/uinosoft/zenfg/blob/c5a119d39ba4c149dc90ed5711c4e76759080b41/crates/zenfg/docs/README.md

# zenfg usage

`zenfg` is a renderer-agnostic FrameGraph compiler and transient-resource
executor for wgpu. It records logical resources and accesses, validates content
flow, builds dependencies, culls dead work, derives usage, plans transient
aliasing, and optionally materializes retained work on a caller-owned device and
queue.

Build domain-specific rendering and compute with wgpu while keeping explicit
resource and execution boundaries. See the
[composition model][zenfg-composition].

ZenFG does not own scenes, pipelines, bind groups, samplers, surfaces,
presentation, or device-loss policy. Public APIs may change before 1.0; pin exact
package versions and review migration notes while integrating.

## Features

| Feature | Default | Adds |
| --- | --- | --- |
| `default` | Yes | Empty feature set; the core compiler and device-backed executor are always available |
| `serde` | No | Serde support for current-version runtime compilation reports; use Snapshot for portable exchange |
| `snapshot` | No | `zenfg-snapshot`, wire-type re-exports, and portable report export |

`FrameGraph::new()` is CPU-only. `FrameGraph::with_device()` stores a cloned
`wgpu::Device`, owns a transient pool, and enables execution. The queue and all
imported resources remain caller-owned.

## Quick start

Use a Cargo application with the Rust toolchain declared in the included Cargo.toml.
Place this code inside `fn main() -> Result<(), zenfg::FrameGraphError>` and finish
with `Ok(())`. Run `cargo run`; the assertion succeeds without requiring a GPU.
Lines prefixed with `#` in this Markdown are rustdoc test scaffolding, not lines to paste.

This complete CPU-only example records one transient output, retains it, and
compiles a diagnostic plan:

```rust
use zenfg::{
    BufferDesc, BufferRange, CompileOptions, FrameGraph, RootReason,
    UsagePolicy, WriteContents,
};

let mut graph = FrameGraph::new();
let mut frame = graph.begin_frame();
let output = frame.create_buffer(BufferDesc {
    label: "output".into(),
    size: 1024,
    usage: UsagePolicy::Infer,
})?;

let mut pass = frame.compute_pass("produce");
let _output = pass.storage_buffer_write(
    output,
    BufferRange::whole(),
    WriteContents::Overwrite,
)?;
pass.finish()?;

frame.mark_buffer_root(output, BufferRange::whole(), RootReason::Output)?;
let compiled = frame.compile(CompileOptions::full_report())?;
assert_eq!(compiled.report().unwrap().summary.retained_node_count, 1);
```

## Lifecycle

```text
FrameGraph -> Frame<'frame> -> CompiledFrame<'frame> -> execute(queue)
runtime       recording         retained CPU plan        optional, one-shot
```

- `begin_frame()` exclusively borrows the runtime and creates one recording.
- `Frame::compile()` consumes the recording. Handles and access tokens carry
  runtime and recording identities enforced by the API and validation.
- `CompiledFrame::execute()` is one-shot. Native bindings and callbacks needed
  only by culled work are released after compilation.
- Surface acquisition and presentation remain caller-owned; import and bind a
  fresh current surface texture for each presentation frame.
- Dropping `FrameGraph` releases retained pool and profiler resources, but not
  caller-owned imported resources.

## Diagnostic grouping

Debug groups annotate declarations and passes for reports and Inspector. Recorded
pass paths can emit optional native GPU markers. Groups do not establish
dependencies, retain work, own native storage, or isolate allocations.
Resource-pool scopes serve a separate purpose.

- Group coherent features and useful phases with shallow, meaningful names.
  Atmosphere may cover sky, clouds, haze and lens flare without absorbing Water.
- Keep feature-local graph-visible declarations and passes together where their
  correct recording order permits. Import shared storage once per recording at
  the composition boundary and reuse its handle across groups.
- Preserve recording and submission order. Interleaved features can use semantic
  phase labels such as `atmosphere.environment`, `atmosphere.sky`,
  `atmosphere.air-haze` and `atmosphere.lens-flare`; these are examples, not required names.
- Bloom benefits from an outer `bloom` group and optional `downsample`/`upsample`
  phases for its repeated passes. Label passes with their real mip/iteration
  numbers rather than nesting one group per mip. Meaningful iterations may be numbered.
- Use synchronous `with_debug_group()` or balanced manual push/pop calls; close
  groups before compilation. Each push/with creates a new group. A returned
  `DebugGroupId` cannot be passed back to reopen it; duplicate labels remain
  distinct, and dotted labels are not hierarchical.
- Resource attribution is captured at registration; a pass captures its group
  when its `PassBuilder` is created. Cross-group use does not move the declaration
  or change storage ownership or recording-local handle validity.

### Bloom grouping adapter

The caller's closures record the actual passes in their valid order, with
specific labels such as `bloom.downsample.mip-2` and `bloom.upsample.mip-1`.
This adapter supplies only the diagnostic hierarchy. Use it when the downsample
and upsample stages are contiguous in the existing plan; otherwise group the
semantic segments at their original call sites. Shared input handles can remain
outside these groups; declare local intermediates at their appropriate recording points.

~~~rust
use zenfg::{Frame, FrameGraphError};

pub fn record_bloom_groups<'frame>(
    frame: &mut Frame<'frame>,
    downsample: impl FnOnce(&mut Frame<'frame>) -> Result<(), FrameGraphError>,
    upsample: impl FnOnce(&mut Frame<'frame>) -> Result<(), FrameGraphError>,
) -> Result<(), FrameGraphError> {
    frame.with_debug_group("bloom", |frame| {
        frame.with_debug_group("downsample", downsample)?;
        frame.with_debug_group("upsample", upsample)
    })
}
~~~

The wire protocol can describe non-contiguous group references, and execution
may reopen native markers on successive graph-owned command segments. Neither
provides recording-time re-entry. Native markers are opt-in through
`ExecutionOptions::with_gpu_debug_groups(true)`.

## Validation Boundary

ZenFG validates graph semantics: logical resource ranges, content flow, usage
contracts, format categories, and bounded planning inputs. Non-empty
buffer-texture copies also require a known format footprint so ZenFG can track
the buffer byte range used by the copy. Device features, device limits, native
descriptor validity, render-pass compatibility, texture-view compatibility,
and native copy-command alignment and format validity remain wgpu
responsibilities. Native wgpu
validation may therefore be reported during allocation or command encoding
rather than during graph recording. The graph does not take ownership of the
caller's error handling or device-loss policy.

ZenFG validates device-independent texture shape rules and structural usage
requirements for retained transient allocations. It preserves wgpu's
format/backend-dependent multisample support rather than imposing the browser
WebGPU sample-count set. `TRANSIENT_ATTACHMENT` is currently rejected because
Snapshot 1.2 does not encode that usage; it is distinct from ZenFG's transient
resource lifetime policy.

Zero-sized copies are retained as native no-op commands when their node is
retained, but they have no graph content effect and cannot produce an output
value.

## Common tasks

| Task | Public API |
| --- | --- |
| Create a CPU-only compiler | `FrameGraph::new()` |
| Create a device-backed runtime | `FrameGraph::with_device()` |
| Annotate diagnostic groups | `push_debug_group()`, `pop_debug_group()`, `with_debug_group()` |
| Start a recording | `begin_frame()` |
| Create transient storage | `create_texture()`, `create_buffer()` |
| Register imported storage | `import_texture()`, `import_surface_texture()`, `import_buffer()` |
| Bind imported native objects | `bind_imported_texture()`, `bind_imported_buffer()` |
| Select texture subresources | `create_texture_view()` |
| Record render or compute work | `render_pass()` / `finish_render()`, `compute_pass()` / `finish_compute()` |
| Record copies or clears | `copy_pass()` with typed copy methods, `clear_buffer()`, `clear_buffers()` |
| Encode custom graph-owned commands | `command_pass()` / `finish_command()` |
| Call a renderer that submits itself | `external_submission()` / `finish_external()` |
| Retain observable values | `mark_present()`, `mark_buffer_root()`, `mark_texture_root()`, `mark_readback()` |
| Compile compact or full diagnostics | `compile(CompileOptions::default())`, `compile(CompileOptions::full_report())` |
| Execute retained work | `execute()`, `execute_with_options()` |
| Request CPU/GPU timing | `execute_with_timing()` |
| Inspect or manage retained allocations | `resource_pool_stats()`, `create_resource_pool_scope()`, `clear_resource_pool_scope()`, `clear_resource_pool()`, `evict_resource_pool()` |
| Export Snapshot 1.2 | `snapshot::create_frame_graph_snapshot()` with feature `snapshot` |

Exact signatures, fields, defaults, and structured `FGxxxx` errors are
documented on [docs.rs](https://docs.rs/zenfg).

## Key pattern: bind and resolve typed access

Imported storage is declared logically, then bound to a caller-owned native
object. Transient and imported storage resolve through the same typed pass
tokens:

```rust
use zenfg::{
    BufferDesc, BufferRange, CompileOptions, FrameGraph, ImportBufferOptions,
    InitialContents,
};

let mut graph = FrameGraph::with_device(device);
let mut frame = graph.begin_frame();
let buffer = frame.import_buffer(
    BufferDesc::new("input", native.size()),
    ImportBufferOptions::new(InitialContents::Defined),
)?;
frame.bind_imported_buffer(buffer, native)?;

let mut pass = frame.compute_pass("consume");
let input = pass.storage_buffer_read(buffer, BufferRange::whole())?;
pass.finish_compute(move |ctx| {
    let _native = ctx.resources.buffer(input)?;
    // Set a compute pipeline and dispatch through ctx.pass.
    Ok(())
})?;

frame.compile(CompileOptions::default())?.execute(queue)?;
```

Resolved transient objects are valid only inside their execution callback.
Imported objects remain caller-owned, but every graph-visible access still
needs a matching declaration.
Tokens from another graph or recording return `ForeignHandle` before local
pass/access IDs are checked. Tokens from another pass in the same recording
continue to return `WrongPassToken`.

## Resource and integration choices

Allocation ownership and graph visibility are separate: importing storage
borrows caller-owned native objects for tracking without transferring ownership.

| Need | Typical choice |
| --- | --- |
| Frame-local allocation and pooling | Declare transient Bloom intermediates, G-buffer attachments or graph-managed compute scratch. |
| Cross-node data flow, persistent state, output or readback | Register resources and declare the required ranges/accesses. Import and bind caller-owned history, scene storage or staging buffers; add the appropriate roots. |
| Private storage with no useful graph dependency or management role | Read-only cached vertex/index buffers, material textures, weights or workload-internal scratch may remain module-owned and internally bound. The caller owns initialization, lifetime and safe internal execution. |
| CPU or native binding state | Scene/camera objects, pipelines, bind groups and samplers stay application-owned; they are not graph textures or buffers. |

Long-lived storage is not automatically outside the graph. A persistent buffer
written by one graph pass and consumed by another needs the relevant visible
accesses, including `vertex_buffer()`/`index_buffer()` where applicable.
Register shared imports once per recording, bind their native objects, and pass the logical
handle to consumers. Private native bindings are not scanned for dependencies.
Use typed access declarations at graph-visible boundaries of command/external
passes; external submission orders shared-queue work, not GPU completion.
See [resource declaration granularity][zenfg-resource-granularity].

Declaration granularity is optional: complex workloads can keep private weights,
parameters, and scratch internally bound, while teaching or diagnostic use can
expose more resources. Graph-visible dependencies and access correctness still
apply. See [Choosing resource declaration granularity][zenfg-resource-granularity].

For resources exposed to the graph:

- Use transient resources for storage needed only by one compiled execution;
  import storage that the caller owns or that must survive execution.
- Imported resources explicitly choose `InitialContents::Defined` or
  `InitialContents::Undefined`. The first write to a transient range must fully
  overwrite it.
- Texture-to-buffer copies preserve their tracked buffer range when actual row
  or layer padding remains unwritten. Initialize undefined destination contents
  before such a copy; unused single-row or single-layer strides do not require
  preservation. A whole-buffer clear uses the logical descriptor size.
- Prefer structured render, compute, copy, and clear nodes. Use command passes
  for custom work on a graph-owned encoder.
- Use external submissions for renderers that own and submit their encoders.
  The boundary orders queue submissions but is not a GPU-completion fence.
- ZenFG performs no cross-frame dependency analysis and never acquires or
  presents a surface for the application.

GPU timing uses two queries per retained render/compute pass. More than 2048
timed passes returns `GpuTimingUnavailableReason::TooManyTimedNodes` before
creating timing resources. Execution still proceeds, and `TimingMode::Both`
keeps CPU results.

See [Core concepts][zenfg-concepts]
for the shared ownership, content, dependency, lifetime, and integration model.

## Common mistakes

| Symptom | Fix |
| --- | --- |
| A pass is absent from the compiled plan | Retain its final value with the appropriate root, or declare only genuine side effects. |
| A read or preserving write reports undefined contents | Overwrite the complete range first or choose the correct imported initial contents. |
| An imported resource cannot execute | Bind the matching native object and ensure descriptor and usage metadata agree. |
| A typed token fails to resolve | Resolve it only through the pass that declared it and only inside that pass's callback. |
| A transient object is used later | Never clone or retain resolved transient wgpu handles across callbacks or frames. |
| External work is incorrectly ordered | Submit all declared work on the shared queue before the external callback returns. |
| Timing is unavailable | Treat unsupported, busy, readback failure, and overflow as non-fatal timing results. |

## Complete examples

The following Cargo examples are published with the crate and compile-checked
outside the workspace:

| Workflow | Example |
| --- | --- |
| Minimal presentation lifecycle | [`minimal_frame.rs`](/zenfg/docs/examples/zenfg/minimal-frame.md) |
| Transient render target to presentation | [`transient_to_present.rs`](/zenfg/docs/examples/zenfg/transient-to-present.md) |
| Caller-owned imported resource | [`imported_resource.rs`](/zenfg/docs/examples/zenfg/imported-resource.md) |
| Cross-frame persistent state | [`persistent_state.rs`](/zenfg/docs/examples/zenfg/persistent-state.md) |
| Opaque third-party submission | [`external_submission.rs`](/zenfg/docs/examples/zenfg/external-submission.md) |
| Portable Snapshot export | [`snapshot_export.rs`](/zenfg/docs/examples/zenfg/snapshot-export.md) |
| Asynchronous GPU timing | [`gpu_timing.rs`](/zenfg/docs/examples/zenfg/gpu-timing.md) |
| Compute storage output | [`compute_output.rs`](/zenfg/docs/examples/zenfg/compute-output.md) |
| Scoped resize cleanup and idle eviction | [resource_pool_control.rs][zenfg-pool-recipe] |

The repository also contains CPU-only compile and pool benchmarks. Snapshot
export requires the `snapshot` feature.

## Resource pool maintenance

Create one `ResourcePoolScope` before borrowing a frame and use
`frame.create_texture_in(scope, desc)` or `frame.create_buffer_in(scope, desc)`.
The copyable identity has no resource-owning Drop or graph lifetime borrow.
`clear_resource_pool_scope(scope)?` clears that partition's retained cache;
it does not invalidate the identity. Foreign runtime scopes return
`ForeignResourcePoolScope` even when the pool is empty.
`clear_resource_pool()` still clears every domain.

`evict_resource_pool` accepts a non-stored `FnMut` predicate and a borrowed
physical descriptor view. Select `info.scope.is_none()` for only the default
domain or `info.unused_executions > 60` for application idle policy.
Each physical instance is visited once, without an ordering guarantee.
Selection panic propagates; with unwinding it leaves the pool unchanged.
External closure effects are not rolled back. No GPU handle, internal key or
persistent instance ID is exposed. Management requires the frame/compiled-frame
borrow to end and does not wait for GPU completion.

Run `cargo run --locked -p zenfg --example resource-pool-control` for the noop
resize/eviction recipe. [Core Concepts][zenfg-lifetime]
defines ownership, idle counts and failure boundaries.

## Further reading

- [ZenFG documentation index](/zenfg/docs/getting-started.md)
- [Core concepts][zenfg-concepts]
- [`zenfg-snapshot`](/zenfg/docs/packages/zenfg-snapshot.md)
- [Compatibility](/zenfg/docs/compatibility.md)

## Execution timing

Use `execute_with_timing(&queue, options, TimingMode::Cpu)`,
`TimingMode::Gpu`, or `TimingMode::Both`. The result owns an optional synchronous
CPU report and optional GPU readback. Poll the latter with `try_take()`; CPU-only
execution never waits for a GPU result. Ordinary execution collects no timing.
CPU is synchronous elapsed time for all executed node kinds, not thread CPU
usage. Execution total includes preparation, submission and transient release.

## Usage references

- [Runtime concepts][zenfg-concepts]
- [Upgrade notes][zenfg-migration]
- [Complete examples][zenfg-examples]

[zenfg-composition]: /zenfg/docs/concepts/zenfg.md#integration-levels
[zenfg-resource-granularity]: /zenfg/docs/concepts/zenfg.md#choosing-resource-declaration-granularity
[zenfg-concepts]: /zenfg/docs/concepts/zenfg.md
[zenfg-pool-recipe]: /zenfg/docs/examples/zenfg/resource-pool-control.md
[zenfg-lifetime]: /zenfg/docs/concepts/zenfg.md#lifetime-and-allocation
[zenfg-migration]: /zenfg/docs/migration/zenfg.md
[zenfg-examples]: https://github.com/uinosoft/zenfg/blob/c5a119d39ba4c149dc90ed5711c4e76759080b41/crates/zenfg/examples
