Constructor
new Object3D()
Members
castShadow :Boolean
Whether the object gets rendered into shadow map.
Type:
- Boolean
- Default Value
- false
children :Array.<t3d.Object3D>
Object's parent in the scene graph. An object can have at most one parent.
Type:
- Array.<t3d.Object3D>
euler :t3d.Euler
Object's local rotation as an t3d.Euler, in radians.
Type:
- Default Value
- Euler(0, 0, 0)
frustumCulled :Boolean
When this is set, it checks every frame if the object is in the frustum of the camera before rendering the object. Otherwise the object gets rendered every frame even if it isn't visible.
Type:
- Boolean
- Default Value
- true
(readonly) id :Number
Unique number for this object instance.
Type:
- Number
matrix :t3d.Matrix4
The local transform matrix.
Type:
matrixAutoUpdate :Boolean
When this is set, it calculates the matrix of position, (rotation or quaternion) and scale every frame and also recalculates the worldMatrix property.
Type:
- Boolean
- Default Value
- true
matrixNeedsUpdate :Boolean
When this is set, it calculates the matrix in that frame and resets this property to false.
Type:
- Boolean
- Default Value
- true
name :String
Optional name of the object (doesn't need to be unique).
Type:
- String
- Default Value
- ""
parent :t3d.Object3D
Object's parent in the scene graph. An object can have at most one parent.
Type:
position :t3d.Vector3
A Vector3 representing the object's local position.
Type:
- Default Value
- Vector3(0, 0, 0)
quaternion :t3d.Quaternion
Object's local rotation as a t3d.Quaternion.
Type:
- Default Value
- Quaternion(0, 0, 0, 1)
receiveShadow :Boolean
Whether the material receives shadows.
Type:
- Boolean
- Default Value
- false
renderLayer :Number
Render layer of this object. RenderQueue will dispatch all renderable objects to the corresponding RenderQueueLayer according to object.renderLayer.
Type:
- Number
- Default Value
- 0
renderOrder :Number
This value allows the default rendering order of scene graph objects to be overridden although opaque and transparent objects remain sorted independently. Sorting is from lowest to highest renderOrder.
Type:
- Number
- Default Value
- 0
renderable :Boolean
Whether it can be collected into the Render Queue.
Type:
- Boolean
- Default Value
- true
scale :t3d.Vector3
The object's local scale.
Type:
- Default Value
- Vector3(1, 1, 1)
shadowType :t3d.SHADOW_TYPE
Defines shadow map type. Note: In webgl1 or t3d.Scene#disableShadowSampler is true, soft shadow types will fallback to POISSON_SOFT without warning. Note: Point light only support POISSON_SOFT for now.
Type:
- Default Value
- SHADOW_TYPE.PCF3_SOFT
userData :Object
An object that can be used to store custom data about the t3d.Object3D. It should not hold references to functions as these will not be cloned.
Type:
- Object
- Default Value
- {}
uuid :String
UUID of this object instance. This gets automatically assigned, so this shouldn't be edited.
Type:
- String
visible :Boolean
Object gets rendered if true.
Type:
- Boolean
- Default Value
- true
worldMatrix :t3d.Matrix4
The global transform of the object. If the Object3D has no parent, then it's identical to the local transform t3d.Object3D#matrix.
Type:
worldMatrixNeedsUpdate :Boolean
When this is set, it calculates the world matrix in that frame and resets this property to false.
Type:
- Boolean
- Default Value
- true
Methods
add(object)
Add object as child of this object.
Parameters:
Name | Type | Description |
---|---|---|
object | t3d. |
clone(recursiveopt) → {t3d.Object3D}
Returns a clone of this object and optionally all descendants.
Parameters:
Name | Type | Attributes | Default | Description |
---|---|---|---|---|
recursive | function | <optional> | true | if true, descendants of the object are also cloned. |
Returns:
- Type:
- t3d.
Object3D
copy(source, recursiveopt) → {t3d.Object3D}
Copy the given object into this object.
Parameters:
Name | Type | Attributes | Default | Description |
---|---|---|---|---|
source | t3d. | The object to be copied. | ||
recursive | Boolean | <optional> | true | if true, descendants of the object are also copied. |
Returns:
- Type:
- t3d.
Object3D
getObjectByName(name) → {t3d.Object3D}
Searches through the object's children and returns the first with a matching name. Note that for most objects the name is an empty string by default. You will have to set it manually to make use of this method.
Parameters:
Name | Type | Description |
---|---|---|
name | String | String to match to the children's t3d.Object3D#name property. |
Returns:
- Type:
- t3d.
Object3D
getObjectByProperty(name, value) → {t3d.Object3D}
Searches through the object's children and returns the first with a property that matches the value given.
Parameters:
Name | Type | Description |
---|---|---|
name | String | the property name to search for. |
value | Number | value of the given property. |
Returns:
- Type:
- t3d.
Object3D
getWorldDirection(optionalTarget=opt) → {Vector3}
Returns a vector representing the direction of object's positive z-axis in world space. This call must be after t3d.Object3D#updateMatrix.
Parameters:
Name | Type | Attributes | Description |
---|---|---|---|
optionalTarget= | Vector3 | <optional> | — the result will be copied into this Vector3. |
Returns:
- the result.
- Type:
- Vector3
lookAt(target, up)
Rotates the object to face a point in local space.
Parameters:
Name | Type | Description |
---|---|---|
target | Vector3 | A vector representing a position in local space. |
up | Vector3 | — A vector representing the up direction in local space. |
onAfterRender()
An optional callback that is executed immediately after the Object3D is rendered.
onBeforeRender()
An optional callback that is executed immediately before the Object3D is rendered.
(abstract) raycast(ray, intersects)
Method to get intersections between a casted ray and this object.
Parameters:
Name | Type | Description |
---|---|---|
ray | Ray | The t3d.Ray instance. |
intersects | Array | output intersects array. |
remove(object)
Remove object as child of this object.
Parameters:
Name | Type | Description |
---|---|---|
object | t3d. |
traverse(callback)
Executes the callback on this object and all descendants.
Parameters:
Name | Type | Description |
---|---|---|
callback | function | A function with as first argument an object3D object. |
updateMatrix()
Update the local transform.