Constructor
new PropertyBindingMixer(target, propertyPath, typeName, valueSize)
Parameters:
Name | Type | Description |
---|---|---|
target | Object3D | |
propertyPath | String | |
typeName | String | vector/bool/string/quaternion/number/color |
valueSize | Number |
Methods
accumulate(weight)
Accumulate value.
Parameters:
Name | Type | Description |
---|---|---|
weight | Number |
accumulateAdditive(weight)
Additive Accumulate value.
Parameters:
Name | Type | Description |
---|---|---|
weight | Number |
apply()
Apply to scene graph.
restoreOriginalState()
Apply the state previously taken via 'saveOriginalState' to the binding.
saveOriginalState()
Remember the state of the bound property and copy it to both accus.