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zenfg

zenfg is a renderer-agnostic FrameGraph compiler and transient-resource executor for wgpu. It records logical resources and accesses, validates content flow, builds dependencies, culls dead work, derives usage, plans transient aliasing, and optionally materializes retained work on a caller-owned device and queue.

Build domain-specific rendering and compute with wgpu while keeping explicit resource and execution boundaries. See the composition model.

ZenFG does not own scenes, pipelines, bind groups, samplers, surfaces, presentation, or device-loss policy. Public APIs may change before 1.0; pin exact package versions and review migration notes while integrating.

Installation

sh
cargo add zenfg@=0.1.0

Features

FeatureDefaultAdds
defaultYesEmpty feature set; the core compiler and device-backed executor are always available
serdeNoSerde support for internal compilation report types
snapshotNozenfg-snapshot, wire-type re-exports, and portable report export

FrameGraph::new() is CPU-only. FrameGraph::with_device() stores a cloned wgpu::Device, owns a transient pool, and enables execution. The queue and all imported resources remain caller-owned.

Quick start

Use a Cargo application with the toolchain in Compatibility. Place this code inside fn main() -> Result<(), zenfg::FrameGraphError> and finish with Ok(()). Run cargo run; the assertion succeeds without requiring a GPU. Lines prefixed with # in this Markdown are rustdoc test scaffolding, not lines to paste.

This complete CPU-only example records one transient output, retains it, and compiles a diagnostic plan:

rust
use zenfg::{
    BufferDesc, BufferRange, CompileOptions, FrameGraph, RootReason,
    UsagePolicy, WriteContents,
};

let mut graph = FrameGraph::new();
let mut frame = graph.begin_frame();
let output = frame.create_buffer(BufferDesc {
    label: "output".into(),
    size: 1024,
    usage: UsagePolicy::Infer,
})?;

let mut pass = frame.compute_pass("produce");
let _output = pass.storage_buffer_write(
    output,
    BufferRange::whole(),
    WriteContents::Overwrite,
)?;
pass.finish()?;

frame.mark_buffer_root(output, BufferRange::whole(), RootReason::Output)?;
let compiled = frame.compile(CompileOptions::full_report())?;
assert_eq!(compiled.report().unwrap().summary.retained_node_count, 1);

Lifecycle

text
FrameGraph -> Frame<'frame> -> CompiledFrame<'frame> -> execute(queue)
runtime       recording         retained CPU plan        optional, one-shot
  • begin_frame() exclusively borrows the runtime and creates one recording.
  • Frame::compile() consumes the recording. Handles and access tokens carry runtime and recording identities enforced by the API and validation.
  • CompiledFrame::execute() is one-shot. Native bindings and callbacks needed only by culled work are released after compilation.
  • Surface acquisition and presentation remain caller-owned; import and bind a fresh current surface texture for each presentation frame.
  • Dropping FrameGraph releases retained pool and profiler resources, but not caller-owned imported resources.

Common tasks

TaskPublic API
Create a CPU-only compilerFrameGraph::new()
Create a device-backed runtimeFrameGraph::with_device()
Start a recordingbegin_frame()
Create transient storagecreate_texture(), create_buffer()
Register imported storageimport_texture(), import_surface_texture(), import_buffer()
Bind imported native objectsbind_imported_texture(), bind_imported_buffer()
Select texture subresourcescreate_texture_view()
Record render or compute workrender_pass() / finish_render(), compute_pass() / finish_compute()
Record copies or clearscopy_pass() with typed copy methods, clear_buffer(), clear_buffers()
Encode custom graph-owned commandscommand_pass() / finish_command()
Call a renderer that submits itselfexternal_submission() / finish_external()
Retain observable valuesmark_present(), mark_buffer_root(), mark_texture_root(), mark_readback()
Compile compact or full diagnosticscompile(CompileOptions::default()), compile(CompileOptions::full_report())
Execute retained workexecute(), execute_with_options()
Request CPU/GPU timingexecute_with_timing()
Inspect or clear retained allocationsresource_pool_stats(), clear_resource_pool()
Export Snapshot 1.2snapshot::create_frame_graph_snapshot() with feature snapshot

Exact signatures, fields, defaults, and structured FGxxxx errors are documented on docs.rs.

Key pattern: bind and resolve typed access

Imported storage is declared logically, then bound to a caller-owned native object. Transient and imported storage resolve through the same typed pass tokens:

rust
use zenfg::{
    BufferDesc, BufferRange, CompileOptions, FrameGraph, ImportBufferOptions,
    InitialContents,
};

let mut graph = FrameGraph::with_device(device);
let mut frame = graph.begin_frame();
let buffer = frame.import_buffer(
    BufferDesc::new("input", native.size()),
    ImportBufferOptions::new(InitialContents::Defined),
)?;
frame.bind_imported_buffer(buffer, native)?;

let mut pass = frame.compute_pass("consume");
let input = pass.storage_buffer_read(buffer, BufferRange::whole())?;
pass.finish_compute(move |ctx| {
    let _native = ctx.resources.buffer(input)?;
    // Set a compute pipeline and dispatch through ctx.pass.
    Ok(())
})?;

frame.compile(CompileOptions::default())?.execute(queue)?;

Resolved transient objects are valid only inside their execution callback. Imported objects remain caller-owned, but every graph-visible access still needs a matching declaration.

Resource and integration choices

Declaration granularity is optional: complex workloads can keep private weights, parameters, and scratch internally bound, while teaching or diagnostic use can expose more resources. Graph-visible dependencies and access correctness still apply. See Choosing resource declaration granularity.

For resources exposed to the graph:

  • Use transient resources for storage needed only by one compiled execution; import storage that the caller owns or that must survive execution.
  • Imported resources explicitly choose InitialContents::Defined or InitialContents::Undefined. The first write to a transient range must fully overwrite it.
  • Prefer structured render, compute, copy, and clear nodes. Use command passes for custom work on a graph-owned encoder.
  • Use external submissions for renderers that own and submit their encoders. The boundary orders queue submissions but is not a GPU-completion fence.
  • ZenFG performs no cross-frame dependency analysis and never acquires or presents a surface for the application.

See Core concepts for the shared ownership, content, dependency, lifetime, and integration model.

Common mistakes

SymptomFix
A pass is absent from the compiled planRetain its final value with the appropriate root, or declare only genuine side effects.
A read or preserving write reports undefined contentsOverwrite the complete range first or choose the correct imported initial contents.
An imported resource cannot executeBind the matching native object and ensure descriptor and usage metadata agree.
A typed token fails to resolveResolve it only through the pass that declared it and only inside that pass's callback.
A transient object is used laterNever clone or retain resolved transient wgpu handles across callbacks or frames.
External work is incorrectly orderedSubmit all declared work on the shared queue before the external callback returns.
Timing is unavailableTreat unsupported, busy, readback failure, and overflow as non-fatal timing results.

Complete examples

The following Cargo examples are published with the crate and compile-checked outside the workspace:

WorkflowExample
Minimal presentation lifecycleminimal_frame.rs
Transient render target to presentationtransient_to_present.rs
Caller-owned imported resourceimported_resource.rs
Cross-frame persistent statepersistent_state.rs
Opaque third-party submissionexternal_submission.rs
Portable Snapshot exportsnapshot_export.rs
Asynchronous GPU timinggpu_timing.rs
Compute storage outputcompute_output.rs

The repository also contains CPU-only compile and pool benchmarks. Snapshot export requires the snapshot feature.

Further reading

Documentation and versions

This README describes zenfg 0.1.0. Registry badges show the current published channel, not your installed version.

Execution timing

Use execute_with_timing(&queue, options, TimingMode::Cpu), TimingMode::Gpu, or TimingMode::Both. The result owns an optional synchronous CPU report and optional GPU readback. Poll the latter with try_take(); CPU-only execution never waits for a GPU result. Ordinary execution collects no timing. CPU is synchronous elapsed time for all executed node kinds, not thread CPU usage. Execution total includes preparation, submission and transient release.

Open source / MIT licensed